Some are a little more hands-on, such as Ushi-oni, which not only requires perfect placement for maximum effect, but asks you to button mash while also making sure you’re dodging any attacks from opponents not caught up in its fire. For instance, the Kappa, which is the first yokai you’ll encounter, will automatically smack your opponent with a water attack. Defeated yokai will drop orbs that can be picked up and used in battle as a one-time-use special attack. Unique to World of Demons is its yokai-collecting mechanic. Mix those two together, and you’ll be able to create some devastating combos. The game uses a single action button that can be mashed for light melee attacks, or held down for stronger swings. Like with other Platinum titles, these fights against the waves of exquisitely designed yokai are restricted to a small circle that you’ll hop and dodge around as you chain together attacks to score to coveted “S” rankings. Onimaru’s journey will take him through beautifully cell-shaded linear stages where most fights are telegraphed in advance, so you’re never taken by surprise. But with no season passes to worry about, no paid loot boxes, and no artificial limiters on how much you can play, nothing is standing in the way of fully enjoying PlatinumGames’ attempt to recreate its gold-standard action gameplay on mobile devices.ĭon’t come into World of Demons expecting Nier: Automata on your phone. This tale of the warrior Onimaru’s quest to kill the king of demons with his frenemies at his side certainly has the structure of a free-to-play title, with loot-based leveling, gacha mechanics, and a ranking system that gatekeeps story progression. Games like Sociable Soccer, Lego Brawls, and, most recently, Star Trek Legends have progression systems and gameplay that are similar to F2P titles, but adjusted for the ad and microtransaction-free garden of Apple’s subscription service. If you subscribe to Apple Arcade, you’ve probably come to recognize that many titles for the service follow the design philosophies used by free-to-play mobile titles, but without most of the freemium nonsense. MSRP: Part of Apple Arcade ($4.99 a month) And just when I had forgotten about it completely, it shows up out of the blue on Apple Arcade.Ĭlearly, the lesson we should all learn with PlatinumGames is to have a little patience, because sometimes, it pays off. No new info, no new trailers as the months and years passed and the mobile ecosystem evolved, the title quietly drifted from my mind. From then, it was basically radio silence on the project. Shortly following that announcement, the game had a soft release in a few countries, but was pulled from mobile shops by September of that year. When it was announced in 2018, I was really looking forward to seeing what PlatinumGames could do with mobile gaming given it’s behind the best action titles I’ve ever played. Despite no focused objectives other than dominating the battlefield - World of Demons is a joy to play.Show of hands: who here thought World of Demons was quietly canceled months ago? Even if there was a narrative, you'd forget about it pretty quickly. Plenty of options in tactics and weaponry are available, and each battle is as entertaining as the last. Having said that - the combat is very versatile and allows for different styles to neutralize your targets. It's been a while since a mobile game has brought such immersion factor - even if the mechanics are about as hack-and-slash as you can get. The color palette and shading are reminiscent of ink-washed paintings of traditional Japan - they look remarkable. Players can take a lot of pleasure in running around this beautifully crafted world. The visuals are the real winner of World of Demons, though. It's all pretty smoothly controlled - albeit repetitive. They will join you on your quest to defeat the Demon King that made their lives so miserable. When all is said and done - some of the monsters will be freed from evil. The samurai will traverse different levels hacking away at enemies, initiating some spectacular moves to eliminate them. But for a high octane action game - it doesn't really need to be. World of Demons has you controlling a young samurai battling against - you guessed it - a world of demons. You can judge almost immediately from the art style that the game is heavy on Japanese folklore elements.
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